It's combat is overall inferior to warband's (the only real tactic is for your character to cower behind his army and pray a stray shot doesn't instantly lose you the battle (this lessens A LITTLE if you get some high end armor, but you still can't get anywhere near the frontline in most cases because it's simply too risky)) but everything else pretty much is superior to the native Warband game. If you have absolutely no intention what so ever of using mods EVER in your life time, for any reason.į&S MIGHT be the better deal.
I have little doubt that it wouldn't take much (relative to other projects similar, like trying to recreate stalker SHOC in COP's engine version) to make with fire and sword run through the warband engine. With fire and sword is effectively a module for warband. For smaller modifications a tool like morghs will work, but as far as changing mechanics or anything to do with scripting, requires use of the module system. As far as modding warband goes, it doesnt need any tools to be modded, you simply have to know python and the code structure of the game.
It was effectively a mod someone made, that they managed to get paradox interactive to let them charge for. It was a studio called snowberry connection, who apparently changed their name to sich studio.
Talesworlds werent the ones who made with fire and sword. And you obviously have no clue what you are talking about. WFaS had sooooooooooooo much potential, and I really wished Taleworlds worked on it more, or at least realeased some modding tools so people could make it better fooooooooooooooooor them. Originally posted by Logain Marefey:Warband has waaaaaaaaaaaaaaaaay more options than With Fire and Sword.